Ray tracing, haptic feedback, 8k resolution, games-as-service, social strands, surprise mechanics, they're all pitched at us as if they make video games better, and maybe the first couple of those things do, I dunno.
But when I look back at 2019, I feel a strange sort of fondness for the familiar, for the bootleg Fallouts, Castlevanias and Alan Wakes of the world, for the return-to-form single player campaign of COD: MW, for the games that don't try to fix what ain't broke, namsayin?
Honestly, the best game of 2019 didn't do anything particularly new, and I'm ok with that.
This is a shout-out to the "comfort food" games of 2019
The Best Games Of 2019 (Didn't Do Anything New) ─ IGN
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